Keeping the objects selected, go to the menu and click File > Export Selected. Close the window by clicking the select button. Using the select by name window, I select the objects I want to export. This is due to a limitation of XAttach, but I suppose it is good practise to give them unique names. It is important to note here that if you wish to use XAttach later you will need to ensure that there are no duplicate part names. Using this method is handy if you want only want to view a small part of the overall model. I have added a few other objects such as a ground plane and a light for rendering purposes and I don’t want those to be exported, so I’m going to choose what I export. With the scenery modelled and plugin installed we can now export. I’ve also applied a wood texture to the power poles to show you that texturing works. Select File > Export and then at the base of the file dialog you should be able to select Pandasoft DirectX as the file type.įor the purposes of this tutorial I’m going to use a simple scene I quickly put together that consists of some power poles and a helipad. It’s a good idea to start up 3dsMax and see if it’s working. Once you have downloaded the plugin simply extract it from the zip file into the plugins subfolder of 3dsMax, for me the complete path was F:\3dsma圆\plugins. There are different downloads for different versions of 3dsMax so make sure you grab the right one for you – if you don’t 3dsMax will produce an error on start up. If you haven’t got it you can download it from their website. Pandasoft X file plugin or Microsoft DirectX Extensions for Max 7.0 (from new directx 9c) as alternativeīecause 3dsMax does not export to the X file format ‘out of the box’ then we have to use this great plugin by Pandasoft.3D Studio Max (any version greater than 3 should work).I will also grab Pandasoft's exporter to see what other differences, if any, there are in it's X file vs. I will be upgrading to it momentarily and then undertake an in-depth study of the differences between the X files produced by Blender's DX9 exporter and Gmax/middleman. Only an hour ago, I downloaded the June 2006 version of the DX SDK and Blender 2.42 was just recently released. Current work on trying to get blender to work seamlessly with makeMDL is going slowly. This general method could also be used to export from other programs (such as blender).Įdit: Though it is mentioned above that Blender can be used, there are issues to be overcome. This tutorial will step you through what you need to export from GMax’s bigger brother, 3D Studio Max. x file API, see X File Reference (Legacy).Using the MakeMDL tool from Microsoft it is possible to export models from any 3D modelling program that supports the DirectX (*.X) format. x file format, see X File Reference.įor more information about the.
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